Tuesday, April 28, 2009
I had the opportunity to play in the Epic version of Richard Borg's Battlelore game at Recon. It was a blast. Fast paced and full of action and decision making for all players.
The game pitted my newly rebased fantasy figures from Ral Partha, Demonworld and Black Raven Foundry in a basic good vs evil fight.
The Alliance of Imperials, Elves and Dwarves had drawn up along a narrow stream in order to block an invading horde of Orcs Undead and Lizardmen. The evil side had to cross the river and exit units off the opposite side to gain Victory Points or could just opt to destroy their opponents. Both sides had to achieve 10 Victory Points to win.
View from the Imperial Alliance side - Elven Longbow anchor a formidible defensive position which would prove itself in the upcoming game.
Another shot of the Imperial side
My meager forces early in the game - a mix of Orcs, mounted and foot, surge to the slaughter
Orcs on wargs shelter in the woods - can't remember if this was before or after the "Darken the Skies" card was played by the Imperials allowing all missile armed troops to fire twice along their entire line. My worst nightmare played out - Elven longbows and heavy crossbows shredded our first wave as they tried to come to grips with their opponents.
First wave of Orcs stall at the river. Units that are shown with just one stand are very brittle and if destroyed count towards your opponent's Victory Points.
Ahh yes the infamous mystery wall - or as I call it the Vortex (or Borg-tex). This thing was absent-mindedly left on the table during setup but proved to be a rather thorny item to contend with. The rules basically were that if a unit was adjacent to it or occupied the hex with the wall in it a random event could occur. The ones I remember were all bad - but very amusing as both sides attempted to maneuver around it after losing stands to it. This shot also shows some of my Undead figures from Ral Partha and Demonworld.
Turning point? Orcs finally force a crossing and have the opportunity to race to the table edge. About this time a HUGE card was played by our not so benevolent leader and 3rd level Necromancer - Pat. This was the Chain Lightning spell - it was awesome and chewed up many units of the Alliance. Unfortunately it did not do enough to prevent our rout by the Alliance.
Wargs and Heavy Foot surge towards Imperial Knights late in the game
This picture shows the confused setting on my flank near end game. The Alliance committed the dastardly act of attacking the attackers and with my forces scattered and out of position it basically sealed the game for them.
Game winning shot. George "House of Death" Carson's Longbow equipped Elves decimate the lone Orc skirmisher on the left flank and thus ending the game.
Even if the left flank had held the right was in trouble too for my side as shown below. In the water hex a unit of Lizardmen can be seen, however a unit of Imperial Heavy Pike, Medium Foot and a Heavy Dwarven Foot unit are also lined up. No where to run for my guys!
In short this game rocks. It has infinite possibilities and will definitely be run again at Hurricon in the fall.